Archive for Январь 1st, 2011

Walking Robots

Дата: Январь 1st, 2011 Автор:
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  • Тип контента: Научная статья
  • Номер документа: 4082
  • Название документа: Walking Robots
  • Номер (DOI, IBSN, Патент): 10.1007/3-540-34319-9_10
  • Изобретатель/автор: Thomas Bräunl
  • Правопреемник/учебное заведение: The Univ. of Western Australia
  • Дата публикации документа: 2008-01-01
  • Страна опубликовавшая документ: Австралия
  • Язык документа: Английский
  • Наименование изделия: Не заполнено
  • Источник: http://www.springerlink.com/content/g14w714285514727/
  • Вложения: Нет
  • Аналитик: Helix

Embedded Robotics, Second Edition
Mobile Robot Design and Applications with Embedded Systems

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Virtual Reality and Hybrid Technology for Neurorehabilitations

Дата: Январь 1st, 2011 Автор:
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  • Тип контента: Научная статья
  • Номер документа: 4078
  • Название документа: Virtual Reality and Hybrid Technology for Neurorehabilitations
  • Номер (DOI, IBSN, Патент): 10.1007/978-3-642-21898-9_48
  • Изобретатель/автор: Shabs Rajasekharan, Julián Flórez Esnal, José Luis Pons, Eduardo Carrasco, Diego Torricelli, David Oyarzun, Chao Chen, Angel Gil Agudo, Alessandro De Mauro, Aitor Ardanza
  • Правопреемник/учебное заведение: Bioeng. Group, CSIC, Spain
  • Дата публикации документа: 2011-01-01
  • Страна опубликовавшая документ: Испания
  • Язык документа: Английский
  • Наименование изделия: Не заполнено
  • Источник: http://www.springerlink.com/content/xq1481633u2k7726/
  • Вложения: Нет
  • Аналитик: Helix

Disabilities that follow Cerebrovascular accidents (CVA) and spinal cord injuries (SCI) severely impair motor functions and thereby prevent the affected individuals from full and autonomous participation in daily activities. Several studies have shown that virtual reality (VR) is a technology suitable for rehabilitation therapy due to its inherent ability of simulating real–life tasks while improving patient motivation. In this paper we present our research focuses on the development of a new rehabilitation therapy based on a VR system combined with wearable neurorobotics (NR), motor-neuroprosthetics (MNP) and brain neuro-machine interface (BNMI). This solution, based on hybrid technology aims to overcome the major limitations of the current available therapies. This paper is focused on the Virtual Reality concepts used for the development of the HYPER rehabilitation system.

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Touching the Future: HAVE Challenges and Trends

Дата: Январь 1st, 2011 Автор:
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  • Тип контента: Научная статья
  • Номер документа: 4073
  • Название документа: Touching the Future: HAVE Challenges and Trends
  • Номер (DOI, IBSN, Патент): 10.1007/978-3-642-22658-8_7
  • Изобретатель/автор: Orozco, M., Jongeun Cha, El Saddik, A., Eid M.
  • Правопреемник/учебное заведение: School of Information Technology and Engineering, University of Ottawa, Ottawa, Canada
  • Дата публикации документа: 2011-01-01
  • Страна опубликовавшая документ: Канада
  • Язык документа: Английский
  • Наименование изделия: Не заполнено
  • Источник: http://www.springerlink.com/content/j650g74634112026/
  • Вложения: Нет
  • Аналитик: Helix

Many researchers insist that the field of haptics is still in its infancy. Most of the challenges discussed in the next sections are hot research topics in this field, and some of them are currently being studied. Advances on each of these described fronts are certainly to be expected in the near future. As the prices of haptic devices drop, gaming industries will be the first ones to take notice and exploit the technology to complement their playing consoles, thereby creating a significant advantage over their competitors. Home rehabilitation applications will most certainly follow. Governments are desperate to reduce healthcare costs, so development of practical applications of this sort would be encouraged and funded. In addition, haptic technology will undoubtedly gain an important place in the education sector. New educational approaches rely on visual and auditory demonstrations to describe unintuitive concepts to students; the incorporation of the sense of touch is simply a natural progression of this trend to newer media. The field of networked haptics will be the last to see any considerable advances. This is mainly due to the fact that it relies heavily on the state of the network. Haptic applications have stringent QoS requirements that most nondedicated networks cannot guarantee. Until these network infrastructures are upgraded, networked haptic applications will continue to struggle from the lack of QoS guarantees. Last but not least, increased computing power will allow for the implementation of complex, multi-point, physics-based haptic rendering algorithms to support more natural interactions with a virtual or remote world.

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